The Unity Wars got its start in June 2015, as “Alternate Star Wars Prequels.” (This was about six months before The Force Awakens was released, so the dumpster fire that is the Disney/Lucasfilm sequel trilogy had yet to begin.) I had been dissatisfied with the prequels (and the direction they led Star Wars as a whole in) for quite a long time, as much as I hadn’t wanted to be, and had a weird little writing prompt pop into my head one day. “How would I do it differently, more in keeping with what was hinted at in both the original movies and novelizations, as well as some of the West End Games material and the Timothy Zahn Heir to the Empire trilogy?”
I scribbled some notes, but later abandoned it, because I had no desire to get sued into oblivion by the juggernaut that is The Mouse. I always kind of wanted to finish it, but I had other projects.
It was Galaxy’s Edge that showed the way, and I’ve since made The Unity Wars it’s own thing, even though it still follows many of the elements I wanted to explore with the alternate Clone Wars. Clone tech is supposed to be as scary and dangerous as Zahn posited in the Thrawn trilogy, and the clones are supposed to be borderline psychotic enemies of the good guys (though I scrapped the Republic altogether, for various reasons).
Along the way, however, I delved into some of the alternate ideas about the Clone Wars that were out there. There’s not a lot of pre-’99 lore left aside from what was in print from West End and some of the other affiliates. But that alone provides some semi-cohesive inspiration.
And, a friend pointed out the following videos. They’re interesting, and better than what we got, in my estimation, though I went in a considerably different direction.
No historian can say with any accuracy when the M’tait first appeared. The first recorded raid happened sometime early in the human diaspora, but given the distances involved and the difficulties in communication and in collating all the information floating around the spaceways, there could well have been incidents well before that.
They have no known homeworld. Incidents have been reported across the Orion, Crux, Carina, and Perseus Arms. As relatively sparsely-populated as the Outer Arm is, there have even been stories filtering in across the Interarm Deeps of even worse.
The M’tait have never attempted to communicate with their victims. Any attempts by the defenders to communicate, even to offer surrender, have been met with silence. Some survivors have recorded what they believe is M’tait speech, but it has so far defied analysis. Continue reading
Book 2 of The Unity Wars is almost here! The Defense of Provenia goes live on August 14th.
The Unity Wars is going to be to be a massive, sweeping series. I won’t say outright how many books, but it’s going to be a lot, which is part of why the rapid release is happening. The Defense of Provenia is out this month, and The Alliance Rises will be out in September.
Since it is a big galaxy, Book 2 begins the second major story arc of the series. We are moving halfway around the galaxy, to meet new characters and a threat that was introduced in the freebie, Incident atTrakan: the M’tait. (I’m currently planning on three major arcs as the story progresses.)
The Alliance Rises will return to the Scalas Arc in September. Book 4 will introduce the third major arc of the story in October.
A Nightmare From the Sky
Gaumarus Pell is a Corporal in the Provenian Planetary Defense Force. He’s had a quiet career, up until the simmering rebellion on Provenia abruptly escalates to a level of violence never before seen. The visiting Knights of the Order of the Tancredus Cluster think that an off-world terrorist group might have infiltrated the rebellion.
But it is worse than that. The M’tait are coming. And when the ravagers of worlds descend from the deep black of space, nothing is ever the same again…
In the thousands of years of galactic history, no single power capable has ever been of exerting its influence farther than a few light years. The expanses of space are too vast, the sheer military and logistical demands of ruling entire star systems too great. To build enough ships and recruit enough soldiers was prohibitive, even with the resources of an entire star system.
Until now. A sinister force has arisen on the edge of the galaxy. It wields technology that might just grant it galactic domination. And Valdek is in its crosshairs.
When a plea for help from the planet Valdek reaches the Caractacan Brotherhood, the ancient order of peerless warriors is quick to respond. Their Code demands it. To fight for the weak and defenseless is their purpose. And Centurion Erekan Scalas has lived that Code through ten years and countless battles.
But even he isn’t ready for what they face on Valdek. An enemy as inhuman and ruthless as any in the thousands of years of galactic history has descended on the beleaguered world, intent on conquest. An army of men who swarm like ants, and all have the same face…
The First Galactic War Has Begun
The Unity Wars began as a mental exercise in reworking the prequels to a favorite space opera movie trilogy to make them better and more logical. The first book in the sprawling series that has been spawned from that exercise, The Fall of Valdek, is now available on Kindle and Paperback. Get yours today, and enter a vast galaxy of war, adventure, heroism, and villainy!
The war for Pontakus IX would shake the Caractacan Brotherhood to its core, and the horrors that happened on that world would have far-reaching consequences in galactic history.
Pontakus IX was a strange world to begin with. Orbiting the A-type star Pontakus at five AU, it had no axial tilt at all, resulting in permanent climate zones. There were those who insisted that life should not have existed on the planet at all, given the radiation levels and the permanent climatic stasis. And yet it did. It wasn’t complex, and it was generally tough and poisonous, but it was life.
The colonists who landed there were desperate. The surviving elites of the Eurasian Cooperation Sphere had fled the Sol system ahead of the vengeance of the Nipponese Resurgence in the east and the Novgorodian Republic in the west. They had seized one of the earliest Bergenholm-equipped ships and fled the system. Only a few of them were military personnel, and fewer still were pilots. They relied on the flight computer for their course, almost to their permanent loss.
By the time they were able to go inert and determine their location, they had fled clear out of the Orion Arm and into the Crux Arm. Frightened and desperate, they sought out the nearest world they could find with an oxygen atmosphere, which happened to be Pontakus IX.
Faced with the harshness of the environment, the fledgling colony nearly died. Most of the Eurasians had been bureaucrats or simply political leaders and their families. They had few useful skills when trying to survive in an environment inimical to human life. The handful of military leaders took over, and through brutal discipline, managed to stabilize the colony and ensure its survival. Continue reading